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Features
Moji is a MMORPG "Massivly Multiplayer Online Role Playing Game", takeing place in a realistic alike fantasy world, full of orcs, fairys, trolls, daemons and other players.
Platform
PC User with Windows and maybe Linux
Character
The player can choose from three classes.
- The Barbarian
- The Warlock
- The Rouge
Gameplay
While you encounter mass hords of enemys you hack & slash your way through the land of moji. You level up, gain new skills, have to solve puzzles and mission, party or challange other players and find random items. The endgame focus is PvP and perfecting your gear.
Background Story
"You wake up in a small room and cannot remember how you got there ..."
The story is about to find out about yourself and the dangers surrounding your path in the adventure ahead.
The World
- Map
- Areas
- Starting Point
- Races & Factions
- Environment
Questing
A NPC can offer a Mission or Task during conversation. The quest dialogue is designed to offer multiple choice answers.
Mission Rewards
Items Weapons, Armor & Shield, Accessoires, Jewelery.
Title A title can grant a bonus to the player stats.
Fame Points The amount of FP effects the market tax, the prices when trading with a shopkeeper and unlock NPC mission.
Mounts Moji will feature diffrent kind of mounts, which can be trained, fight and have their own abilities. Mounts can be bought or obtained by solving a mission.
Privilege Reside in a town flat and use it to store collected items.
Level System
The player can earn "Fame", "Privilege", "Items", "Title" & "EXP" when questing or fighting.
Each time damage is dealt and in the moment of a victory the player gains a random amount of EXP.
Depending on how many EXP a player has accumulated, he can level up.
Rarity Types of EXP & Items
- Common
- Uncommon
- Rare
- Exceptionally
- Legendary
- Epic
Ladder
Ladder Ranks
- The top 1000 player with the highest level
- Most PvP Victory
Market
The player can buy/sell and trade by visiting the market NPC.
The player can choose to use a currency or trade items when making a transaction.
Combat System
The player movement impacts the damage dealt and taken during a combat.
Each class has it's own specific attack & defense skills, animation and abilities which grow by gaining EXP and level.
The Player can auto-attack a target instead of "point-and-click".
Combat Events
- Critical Hit
- Dodge - Evasion
- Swing - Double Swing
- Double Hit
- Shield Block
- Shield Attack
Power Moves Battle Skills used in certain combination chains can cast a Power Move, depending on the Skills used.
Skill System
Depending on class and level by visiting a "Trainer", a player can learn new skills. Skills evolve while using them and gain their own level. Passiv Skills are given by riching certain level.
Type of Skills
PvP
Player can engage in a fight each other everytime except in town have both player to agree to duel. A player can only engage other player in the open field which fit a level range.
Dealt damage, a PvP victory and the level of the enemy determine the amount a player gains EXP.
PvP Title
Dependent of the amount of PvP victorys a player can earn certain PvP titles.
Bots
Player can choose a bot setup, either premade or custom.
Bot Modes
- Trade
- Follow
- PvP
- PvE
- Level (gain EXP)
- Explore
- Custom
Crafting System
Ressources obtained from loot or collected can be used to create new items.
Crafted Items
- Potions
- Drinks & Food
- Cloaks
- Footwear
- Gloves
Target Audiance
Player who are tired of mainstream genre games and gameplay experience.
Roadmap
Find out about current project status. Link
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